Welcome to Elderfield Forging Guide
Last updated: 2026-09-27 · 11 min read
The Forge is not one system. It is three, and the game lets you find that out the hard way: the Forge itself makes your gear, a separate Forge Upgrade (t2) unlocks the entire top half of the recipe list, and a Lapidary Table is the only place gems can be fitted. Most "why can't I craft this" questions come down to which of the three you have not done yet.
The gear ladder is Stone → Copper → Iron → Verdite → Platinum, and the top two tiers are locked behind a Forge Upgrade (t2) — not behind your level. The most important thing to know: gems are not fitted at the Forge — adding them to weapons or armor needs a Lapidary Table. Materials come from mining (Copper, Iron, ores) or the Forge Shop on the western outskirts (Copper Ore 45g, Iron Ore 60g, Coal 20g, Whetstone 500g, Perfect Opal 200g). And one mechanic people miss entirely: a stronger weapon raises the MP cost of your attacks and your heals.
Three Systems, Not One

| System | What it does | Why it matters |
|---|---|---|
| The Forge | Crafts weapons, armor, accessories, combine recipes and tool upgrades | This is the main crafting station, and most recipes work from the start |
| Forge Upgrade (t2) | A one-time unlock | Without it, no Verdite, no Platinum, no Plague Doctor armor and no combined necklaces |
| Lapidary Table | Fits gems into weapons and armor | The Forge cannot socket gems at all. This is a separate station |
That split explains a lot of confusion. If a recipe is greyed out with a t2 note, it is the middle row. If you have gems and nothing to do with them, it is the bottom row.
The Weapon Ladder
Every weapon line is a chain: each tier consumes the previous weapon plus new bars. That means upgrading never wastes the old weapon — it is an ingredient — but it also means you cannot skip a rung.
| Weapon | Ingredients | Unlock |
|---|---|---|
| Stone Shortsword | 6 Stone + 4 Wood | Forge, from the start |
| Copper Shortsword | 1 Stone Shortsword + 3 Copper Bar + 1 String + 4 Wood | Forge, from the start |
| Iron Shortsword | 1 Copper Shortsword + 4 Iron Bar + 2 Leather | Forge, from the start |
| Wooden Staff | 2 Stone + 6 Wood | Forge, from the start |
| Copper Staff | 1 Wooden Staff + 3 Copper Bar + 1 String + 4 Wood | Forge, from the start |
| Iron Staff | 1 Copper Staff + 4 Iron Bar + 2 Leather | Forge, from the start |
| Metal Bat | 4 Copper Bar + 4 Wood + 2 Leather | Forge, from the start |
| Blade of Darkness | 5 Iron Bar + 3 Gold Bar + 2 Void Crystal Bar + 15 Wood + 4 Leather | Forge, from the start |
| Staff of Darkness | 5 Iron Bar + 3 Gold Bar + 2 Void Crystal Bar + 15 Wood + 4 Leather | Forge, from the start — deals Darkness damage, may cause Fear |
| Verdite Quickblade | 1 Iron Shortsword + 6 Verdite Bar + 4 Green Crystal + 4 Void Crystal Bar + 10 Spiritwood + 8 Leather | Forge Upgrade (t2) |
| Verdite Greatsword | 6 Verdite Bar + 4 Green Crystal + 4 Void Crystal Bar + 10 Spiritwood + 8 Leather | Forge Upgrade (t2) |
| Verdite Staff | 1 Iron Staff + 4 Verdite Bar + 2 Green Crystal + 10 Spiritwood + 4 Leather | Forge Upgrade (t2) |
| Platinum Quickblade | 1 Verdite Quickblade + 1 Void Sphere + 4 Platinum Bar + 6 Green Crystal + 15 Spiritwood + 12 Leather | Forge Upgrade (t2) |
| Platinum Greatsword | 1 Verdite Greatsword + 1 Staring Orb + 1 Sign of Death + 4 Platinum Bar + 6 Green Crystal + 12 Leather | Forge Upgrade (t2) |
| Platinum Staff | 1 Verdite Staff + 1 Beating Heart + 4 Platinum Bar + 6 Green Crystal + 15 Spiritwood + 12 Leather | Forge Upgrade (t2) |
Two structural notes. The Darkness weapons are a side branch — they do not require t2 and they do not feed the ladder, so an Iron Shortsword + Gold + Void Crystal Bar investment is a parallel choice rather than a step. And the Platinum tier costs rare organs (Void Sphere, Beating Heart, Staring Orb, Sign of Death), not just bars — those come from the deep areas, so the top of the ladder is content-gated as much as material-gated.
The Armor Ladder
Armor follows the same consume-the-previous-piece logic across four slots (helmet, chest, legs, boots).
| Set | Ingredients per piece | Unlock |
|---|---|---|
| Bark Armor | 4 Wood + 5 Bitter Herb | Forge, from the start |
| Nomad Hood | 2 Rawhide + 2 Brain + 2 Viscera + 1 Leadleaf | Forge, from the start |
| Nomad Cloak | 2 Rawhide + 2 Leather + 2 Viscera + 1 Leadleaf | Forge, from the start |
| Copper set | Helmet 3 Copper Bar + 2 Leather; Greaves / Legguards / Chestplate 4 Copper Bar + 2 Leather each | Forge, from the start |
| Iron set | Previous piece + 4 Iron Bar + 2 Leather (each slot) | Forge, from the start |
| Verdite set | Previous piece + 4 Verdite Bar + 2 Green Crystal + 4 Leather (each slot) | Forge Upgrade (t2) |
| Platinum set | Previous piece + 4 Platinum Bar + 4 Green Crystal + 8 Leather (each slot) | Forge Upgrade (t2) |
| Plague Doctor set | Mask: Staring Orb · Robe: Beating Heart · Legguards: Void Sphere · Boots: Sign of Death — each plus 10 Leather + 10 Spiritwood + 4 Gold Bar | Forge Upgrade (t2) |
Plague Doctor is not an upgrade of Platinum — it is a separate set built from rare organs plus Spiritwood, and it is the reason to keep those organs rather than sell them. Note also that Leather is the quiet bottleneck: the top two tiers want 8–12 Leather per piece, which across four slots is dozens of Leather for one set. Start accumulating it long before you need it.
Materials: Mine or Buy
Every material the Forge consumes has both a mined and a bought source, and the trade is time versus gold.
| Material | Forge Shop price | Other source |
|---|---|---|
| Coal | 20g, unlimited | Garbage Man 20g; mined |
| Copper Ore | 45g, stock 15 | Mall Mines, Beginner Mine |
| Iron Ore | 60g, stock 10 | Mall Mines; Smelted from Scrap Metal in a Furnace |
| Perfect Opal | 200g, unlimited | Mall Rat 200g |
| Whetstone | 500g, unlimited | Mall Rat 500g |
| Copper / Iron / Gold Bar | — | Garbage Man (60g / 80g / 120g, Mon & Thu); or smelt ore |
| Verdite Bar | — | Mined in the deeper areas; required from t2 upward |
| Platinum Bar | — | Endgame mining |
| Void Crystal Bar / Green Crystal | — | Deep mining; used by both the t2 gear and the t2 tools |
| Spiritwood / Hardwood | — | Woodcutting and Klaus' Tall House materials |
| Leather / String / Rawhide | — | Monster loot and crafting |
The practical strategy: gather Copper and Iron before quests ask for them. The upgrade ladder consumes them in large multiples — a single Sturdy Watering Can wants 8 Copper Bar and 8 Iron Bar — and the Forge Shop's ore stock is capped at 15 and 10, so you cannot simply buy your way past the requirement in one visit. Coal at 20g is cheap enough that buying it is almost always better than mining it.
The Forge Upgrade (t2) Gate
This is the single most important unlock on the page, and it is easy to miss because nothing about the Verdite recipes looks different from the Iron ones until you try.
Every Verdite and Platinum weapon and armor piece, the entire Plague Doctor set, and the three combined necklaces (Power, Wit, Fortune) are marked Requires Forge Upgrade (t2). The Darkness weapons are not — those are craftable without it.
The t2 upgrade is an upgrade to the Forge itself rather than a recipe, which is why players looking for "where do I craft Verdite" do not find an answer in the recipe list. If your Verdite recipes will not produce, the Forge is the thing to go and improve — and do that before you spend a session mining Verdite Bar you cannot use yet.
Gems and the Lapidary Table
Gems do not go into the Forge. The game's own wording is direct about it: "in order to add gems to weapons and armor, you need a Lapidary Table."
So the third system exists purely to socket gems, and it is separate from both crafting and upgrading. If you have been holding Assorted Gems or Green Crystals expecting a Forge option, that is the missing piece. Note the distinction between the two uses of crystals:
- Green Crystal is a crafting ingredient — required in Verdite, Platinum and Plague Doctor recipes as a material.
- Gems (Assorted Gems and similar) are what the Lapidary Table fits into finished gear.
The practical order is therefore: craft the gear at the Forge, upgrade the Forge to reach the top tiers, and socket gems last at the Lapidary Table.
Combine Recipes and Necklaces
The Forge also has a Combine category for items that are built from other items rather than from raw materials. A short list is worth planning around:
| Item | Ingredients | Unlock |
|---|---|---|
| Holy Bludgeon | 1 Ritual Blade + 1 Staff of Insight + 5 Gold Bar + 2 Void Crystal Bar + 1 Spectral Rain | Forge, from the start — +25% chance for Basic Attacks to add +1 Defence |
| Necklace of Power | 1 Blade Pendant + 1 Occult Pendant + 2 Void Crystal Bar + 4 Gold Bar + 4 Verdite Bar + 8 Green Crystal + 6 String | Forge Upgrade (t2) |
| Necklace of Wit | 1 Soul Pendant + 1 Blood Pendant + 2 Void Crystal Bar + 4 Gold Bar + 4 Verdite Bar + 8 Green Crystal + 6 String | Forge Upgrade (t2) |
| Necklace of Fortune | 1 Star Necklace + 1 Lightning Pendant + 2 Void Crystal Bar + 4 Gold Bar + 4 Verdite Bar + 8 Green Crystal + 6 String | Forge Upgrade (t2) |
The pattern is worth noting: the endgame accessories are built by combining two pendants or necklaces. That means the individual pendant drops are ingredients rather than equipment to discard, and losing one to a sale is expensive. The Holy Bludgeon is the exception that proves the rule — it is available without t2, requires a Ritual Blade (a ritual skill item), and its +25% Defence chance on basic attacks makes it a defensive option that does not compete with the damage ladder.
Tool Upgrades
Farm tools are forged at the Forge as well, and they follow the same material ladder as your gear — which is why mining pays for farming. Each tool has three forged tiers above its bought starting version.
| Tool | Sturdy | Quality | Superior |
|---|---|---|---|
| Watering Can | 1 Basic + 8 Copper Bar + 8 Iron Bar 3 tiles / capacity 32 | 1 Sturdy + 10 Hardwood + 4 Void Crystal Bar + 4 Verdite Bar + 4 Green Crystal 5 tiles / capacity 48 | 1 Quality + 1 Crafting Pattern + 2 Steel Bar + 2 Gold Plate + 5 Bone Ingot 8 tiles / capacity 64 |
| Gardening Hoe | 1 Basic + 8 Copper Bar + 8 Iron Bar 3 tiles | 1 Sturdy + 10 Hardwood + 4 Void Crystal Bar + 4 Verdite Bar + 4 Green Crystal 5 tiles | 1 Quality + 1 Crafting Pattern + 2 Steel Bar + 1 Gold Plate + 5 Bone Ingot 8 tiles |
| Pickaxe | 1 Rusty + 1 Basic + 8 Copper Bar + 6 Iron Bar Mining Lv 3 | 1 Sturdy + 10 Hardwood + 4 Void Crystal Bar + 4 Verdite Bar + 4 Green Crystal Mining Lv 4 | 1 Quality + 1 Crafting Pattern + 2 Steel Bar + 1 Gold Plate + 5 Bone Ingot Mining Lv 5 |
| Scythe | 1 Rusty Scythe + 3 Copper Bar + 15 Stone Scythe Lv 2 | 1 Basic Scythe + 8 Copper Bar Scythe Lv 3 | Further tiers continue the bar line |
The Watering Can is the one to do first, because watering is the daily action you cannot skip: 1 tile to 3 tiles per use cuts the worst chore in the game to a third. The rest of the farming tool detail is on the farming guide.
Note the Steel Bar / Gold Plate / Bone Ingot materials at the top tier — those are not the same materials as the weapon ladder, so a Superior tool is a separate supply chain from a Platinum sword.
Two Gear Rules That Cost You Resources
- A stronger weapon raises the MP cost of your attacks and your heals. This is a genuine trap: equipping your best weapon makes healing more expensive too. The workaround is to swap to a cheap weapon before healing, heal at the low cost, then swap back. It costs a moment of inventory management and saves a lot of mana over a long run.
- Never sell an item that appears in a Forge recipe. Because every shop buys at roughly half its selling price, selling a rare organ or pendant and later needing it is a double loss. Staring Orbs, Beating Hearts, Void Spheres and Signs of Death are all inputs to the Plague Doctor set; pendants are inputs to the endgame necklaces.
Troubleshooting
Most of these come down to a Forge that has not been upgraded yet, or a resource you are short of.
| Problem | Cause | Fix |
|---|---|---|
| Verdite recipes will not craft | Forge Upgrade (t2) not done | Upgrade the Forge itself. The Darkness weapons do not need it |
| No option to add gems | Gems are not a Forge feature | Use a Lapidary Table |
| Cannot reach Mining Lv 3 | The pickaxe tier is the level | Forge a Sturdy Pickaxe (1 Rusty + 1 Basic + 8 Copper Bar + 6 Iron Bar) |
| Ran out of Copper Bar | Ore stock is capped and the ladder eats bars | Garbage Man sells Copper Bar at 60g on Mondays and Thursdays |
| No obvious first armor piece | The Copper set is four slots, and Bark Armor is cheaper than anything else you can wear | Copper chest first, then helmet. Bark Armor (4 Wood + 5 Bitter Herb) is a free early stopgap |
| Leather everywhere | Top tiers want 8–12 per piece | Start stockpiling; it is the real bottleneck of the Platinum and Plague Doctor sets |
| Healing suddenly costs more MP | Higher-damage weapons scale MP costs | Swap to a cheap weapon to heal, then swap back |
| Combine list looks empty | Most of the list is not recorded | Plan around Holy Bludgeon and the three t2 necklaces — those are the recipes worth saving Void Crystal and Green Crystal for |
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