Changelog
Every content change to this guide, logged with a date. See something wrong? Tell us and we will correct it here.
2026-09-29 — Seasonal crop returns compared
- Farming Guide — added a four-season, no-quality-star profit-per-day comparison with seed availability catches, and corrected Cauliflower's growth time
2026-09-28 — First-week route, farm tax prep, rituals and Map 1 corrected
Four early-game guides now give clearer directions for the opening farm loop and two easy-to-miss interactions before the first Mall run.
- Beginner Guide — added the opening 2g–150g purchase ladder, Hans's eight Cleansing Balm, and the day-4 crop reserve
- Farming Guide — clarified when the first Tax Man visit happens and why Wheat and Radishes should be held back
- Rituals Guide — corrected Energy Shot's name and Old Braiser pickup while retaining the free Warp route through Ultra Video
- Treasure Map Locations — corrected Map 1's trigger: pet the cat in Farmer Hans's Farmhouse
2026-09-27 — New guide hub and clearer mobile navigation
The homepage is now a visual guide hub organized around the way players move through Elderfield, with a shorter site label on small screens so the search button stays in the header row.
- Homepage — reorganized every guide into Start Here, Walkthrough, Farm & Craft, Town Life, and Combat & Powers
- Guide pages — corrected misplaced page-tail modules, inaccurate screenshot captions, metadata, and several incomplete guide details
2026-09-26 — Exact gift preferences and Dave's door code added
The relationship guides now spell out the reactions that gain or lose friendship, while the mystery guide connects Sam's note to the locked door in Dave's house.
- Gift Guide — added friendship values and exact loved, liked and hated lists for Tanner, Sam, Ellie and Molly, including the moth and pumpkin mix-ups
- Romance & Marriage — added a gift-trap section explaining why Pumpkin Pie, Harvest Stew and most fish reverse progress with Sam
- Mystery Locations — added the route from Sam's
43_81Cryptic Note to Dave's43681locked-door code
2026-09-24 — Resource layouts and two resolved blockers clarified
Two existing guides now distinguish current behavior from bugs players may still see described in older screenshots and troubleshooting posts.
- Map & NPC Locations — clarified that overlapping resource nodes are not part of the intended map layout
- Troubleshooting Guide — moved the overburdened discard-window problem and the self-referencing Crusader's Greaves recipe into a clearly resolved issues section
2026-09-23 — Mining hazards, Catacombs prices, Die gifts and flower watering corrected
Four system guides now reflect the current game behavior instead of the bugs and outdated rules seen in earlier builds.
- Mining Guide — clarified that the unusually frequent mining hazards after the debris changes were unintended and have been corrected
- Shops & Money — noted that reduced Catacombs Hammer and Cutter prices now carry over to existing saves, and corrected the old flower-watering advice
- Gift Guide — added that Lucky, Crimson and Cursed Die items can now be given as gifts
- Farming Guide — corrected flower watering requirements and explained the faster Watering Can charge timing on flower beds
2026-09-19 — Post-launch patch coverage added across five pages, and two crop figures corrected
The first post-launch balance patch moved enough numbers that several pages were describing a version of the game that no longer exists. Five pages were updated to match the current build, and two crop figures were corrected.
- Combat, AP & Enemy Turns — a new section on how the first balance patch changed combat: damage on both sides, attack timing, the enemy groups that were toned down, crafted gear bonuses, and gathering accidents
- Beginner Guide — a new section on what the first patch changed in the early game: the difficulty curve, tool and material costs, and the halved Old Woods bus donation, with the difficulty advice re-checked against it
- Farming Guide — a new cash-crop section covering the seasonal seed vendor's narrow restock days and the weekend buyer's better prices, a section on the farming changes in the first patch, and corrections to two regrow counts in the seasonal crop table
- Main Story Progression — Adrian's cleanup task now flagged as a fixed bug rather than a missing requirement, and the Old Woods bus cost corrected from 3,000g to 1,500g
- Map & NPC Locations — the Old Woods bus donation corrected to its current 1,500g
- Old Gods & Treasure Rooms — the player-reported floor-reset cadence for the mines and the Old Woods, the shared Nezroth and Delvek room slot, and Valtris's reported spawn condition
2026-09-18 — Five new guides: NPCs and villagers, mining, moon events and sleep, Elderfield High, and the Art Gallery
Five more systems the game explains least well, each written as a practical route rather than a reference dump: what to do first, what blocks you, and what is not worth the trip.
- NPC & Villager Guide — the nine residents you can befriend, the townsfolk who only hand out tasks and services, where each one lives, the four-slot day every NPC runs on, and the three reasons a villager is not where you expect them
- Mining Guide — the pickaxe ladder from Molly's first handoff to the Superior pickaxe, the three mines as a progression route, every ore with the floors it spawns on, and the full smelting table with the coal each bar costs
- Moon Events & Sleep — all six moons and what each one changes, the Luck-based sleep roll, the sleep-deprivation table, and the daily TV news reports that hint at the next event
- School Guide — Elderfield High, the three school scenarios behind the Ghost Hunter achievement, the school enemy roster with elements, and why the Hall Monitor is a Mall fight rather than a school one
- Art Gallery Guide — all six rooms, every painting's required items and reward, the room order that avoids three trips down the same corridor, and the gallery's two 0.1% achievements
Also updated: the sitemap and llms.txt now list the five new pages.
2026-09-17 — Six new guides: cooking, forging, husbandry, shops and money, the Mall, and festivals
Six more systems the game leaves you to work out on your own, each written as a practical route rather than a reference dump: what to unlock first, what blocks you, and what is not worth the materials.
- Cooking Guide — the Cooking Pot versus the Juicer, where every ingredient actually comes from, which recipes are free and which are bought, and the meals that apply Blessings
- Forging Guide — the weapon and armor ladder from Stone to Platinum, the materials it eats, the Forge Upgrade gate, and why gems need a Lapidary Table instead
- Husbandry Guide — ranch buildings and what each unlocks, the four animals with their prices and product timings, the feed-before-midnight rule, and the weather that stops production
- Shops & Money — every shop by area with stock and prices, the 50% resale spread that explains every odd price, restock days, and the income routes ranked by risk
- Mall Guide — the F1 store directory, the free Warp skill most players walk past, the Mall Mines down to F3, and the God Forge rooms that move with the floor layout
- Festivals & Events — the four day-27 festivals with what each one needs from you, the seasonal events between them, and the reward rolls that are worth planning around
Also updated: the sitemap and llms.txt now list the six new pages.
Later the same day, two existing pages were corrected and extended:
- Stone Tower Riddle Solutions — the riddle chamber is now identified the way players search for it (Shrine of Xxarteck, 3F), the tower-versus-shrine naming is explained up front, and the seal step now matches the in-game wording about examining the markings on the door.
- Rituals Guide — unlock conditions grouped into free pickups, purchased tomes and task-locked rewards, plus where the Old Ritual Brazier actually sits and the fact that the Mall vending machine sells you a tome you have to use.
2026-09-16 — Ten system guides added: progression, romance, gifts, farming, fishing, rituals, blessings, treasure maps, Stone Tower, Old Gods
Ten new pages covering the systems the game explains least well, written from the player's side of the problem: what to do first, what blocks you, and what you can safely skip.
- Main Story Progression — the town trunk, the parallel tracks, the deep-research order (Deep Mall → Deep Woods → Deep Catacombs), Old Woods access costs and a symptom-to-cause blocker table
- Romance & Marriage — the nine confirmed romanceable characters, their schedules, the three friendship inputs, the fact that friendship can decrease, and how the proposal works
- Gift Guide — per-character loves, likes and hates, the gifts that are safe for almost everyone (Leather is liked by seven of nine and hated by none), and Odd Sandwich, which is loved by one and hated by six
- Farming Guide — the Ghost Tentacles blocking day one, the strict planting order, nights-not-days growth, the tool upgrade chain, crow and effigy mechanics, and a crop economics table
- Fishing Guide — Herb's opening task, the three rod tiers, the bait-per-water table, the 6am–8pm and 8pm–6am windows, and every fish location including the indoor and underground pools
- Rituals Guide — every ritual and skill with effect, MP cost and source, a collection order, and why Heretical Blow is a trap if you have stacked blessings
- Blessings & Curses Guide — exact per-stack effects, the five-stack cap, the Tax Man's four blessings and three curses, and the two effects a bath cannot remove
- Treasure Map Locations — all twelve maps with source, dig spot and loot, including the three (9, 10 and 12) whose dig spots are still unlocated
- Stone Tower Riddle Solutions — the seven riddle answers, how the seal is weakened by farming and ranching, and the exact task that unlocks each of the seven answer crops
- Old Gods & Treasure Rooms — the seven gods with exact pledge bonuses and penalties, every follower room location, the God Forge recipes, and the floor-variant mechanic that makes a room disappear
Also updated: the homepage now surfaces the new pages, the site navigation and search index include them, and the sitemap and llms.txt have been extended.
Header and layout fixes:
- The main navigation is now grouped into four dropdown menus — Start Here, Walkthrough, Systems and People — instead of one flat row of eleven links. The header stays on a single line at every desktop width, and the search button no longer wraps onto a second row. Below 900px the menu becomes a tap-to-open accordion behind the hamburger button.
- Box titles and inline emphasis were competing for the same CSS rule:
<strong>inside tip, warning, info, secret, fact and quick-answer boxes was set todisplay: block, which forced every bolded word inside a paragraph onto its own line. The rule is now scoped to the box title only, so inline emphasis flows correctly. This was a site-wide rendering bug and affected the existing pages too, not just the new ones. - The footer link columns were regrouped to match the new navigation, so every page on the site is reachable from the footer.
- All ten new pages now carry the standard three ad slots (leaderboard, native in-article, and the sticky sidebar rail). The first pass shipped with the leaderboard only.
- Removed the research-notes framing that had crept into the new pages. Where a fact is not established, the pages now either say nothing or describe it as players report it — they no longer discuss how complete or reliable any other source is.
2026-09-15 — Bus stop costs and locations added
- Map & NPC Locations — new bus stop section listing what every stop costs and where it is: the free stop by your home, Town (West) at 50 Wood, Town (North) at 200 Gold, the Mall's one Light Sandwich, and the Old Woods donation.
- Beginner Guide — the town unlock route now names Town (West) and its 50 Wood cost as the first stop worth opening.
2026-09-14 — Site launch
First publication of the guide, built around the problems players were actually reporting in the first days of the 1.0 release rather than around a generic content template.
Pages published:
- Troubleshooting — launch failures, Citrix conflicts, the AppData fix, NW.js runtime replacement, black screens, forcing the dedicated GPU, Steam Input and Proton controller issues, Deck performance, settings resets, and issues with no fix yet
- Save File Location & Recovery — the exact save folder, what each
.rmmzsavefile does, the developer's index-file recovery procedure, Steam Cloud risks, and the absent AppData path - Achievement Guide — all 51 achievements with unlock conditions, global completion rates, and the difficulty-locked Stone Tower set
- Combat, AP & Enemy Turns — what action points are, why some enemies act four times, multi-hit damage, combat points, and the stats that decide fights
- Keys & Passcodes — the full key table with locations, what each opens, consumption, and missable risk
- Mystery Locations — dice rolls, Luck, the bath reset, sites by area, and which mysteries actually count for tasks
- Beginner Guide — difficulty choice, first-week priorities, time and day-cycle mechanics, and what you can postpone
- Map & NPC Locations — how the world connects, gating by area, entrance requirements, and where key NPCs are
- Boss Guide — how boss fights are structured, preparation that changes outcomes, and per-fight notes
Notes on sources:
- All troubleshooting content is sourced from the developer's pinned Steam posts and his own replies after the 1.0 release.
- Achievement names, descriptions and completion rates are taken directly from Steam's achievement endpoints.
- Where the official wiki or the developer's statements leave a fact undocumented, the page says so rather than estimating. Several tables carry "not recorded" entries by design.
- Screenshots are official store assets from the game's Steam page.
How This Log Works
Entries are added when content changes, not when the site is merely rebuilt. When a fact is corrected after a reader report, the correction is logged here with what changed, so you can see that the page has moved on from what you read previously.
Where an official patch makes a documented fix obsolete, the page will note the version it applied to rather than silently removing the information.