Changelog

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Every content change to this guide, logged with a date. See something wrong? Tell us and we will correct it here.

2026-09-29 — Seasonal crop returns compared

2026-09-28 — First-week route, farm tax prep, rituals and Map 1 corrected

Four early-game guides now give clearer directions for the opening farm loop and two easy-to-miss interactions before the first Mall run.

2026-09-27 — New guide hub and clearer mobile navigation

The homepage is now a visual guide hub organized around the way players move through Elderfield, with a shorter site label on small screens so the search button stays in the header row.

2026-09-26 — Exact gift preferences and Dave's door code added

The relationship guides now spell out the reactions that gain or lose friendship, while the mystery guide connects Sam's note to the locked door in Dave's house.

2026-09-24 — Resource layouts and two resolved blockers clarified

Two existing guides now distinguish current behavior from bugs players may still see described in older screenshots and troubleshooting posts.

2026-09-23 — Mining hazards, Catacombs prices, Die gifts and flower watering corrected

Four system guides now reflect the current game behavior instead of the bugs and outdated rules seen in earlier builds.

2026-09-19 — Post-launch patch coverage added across five pages, and two crop figures corrected

The first post-launch balance patch moved enough numbers that several pages were describing a version of the game that no longer exists. Five pages were updated to match the current build, and two crop figures were corrected.

2026-09-18 — Five new guides: NPCs and villagers, mining, moon events and sleep, Elderfield High, and the Art Gallery

Five more systems the game explains least well, each written as a practical route rather than a reference dump: what to do first, what blocks you, and what is not worth the trip.

Also updated: the sitemap and llms.txt now list the five new pages.

2026-09-17 — Six new guides: cooking, forging, husbandry, shops and money, the Mall, and festivals

Six more systems the game leaves you to work out on your own, each written as a practical route rather than a reference dump: what to unlock first, what blocks you, and what is not worth the materials.

Also updated: the sitemap and llms.txt now list the six new pages.

Later the same day, two existing pages were corrected and extended:

2026-09-16 — Ten system guides added: progression, romance, gifts, farming, fishing, rituals, blessings, treasure maps, Stone Tower, Old Gods

Ten new pages covering the systems the game explains least well, written from the player's side of the problem: what to do first, what blocks you, and what you can safely skip.

Also updated: the homepage now surfaces the new pages, the site navigation and search index include them, and the sitemap and llms.txt have been extended.

Header and layout fixes:

2026-09-15 — Bus stop costs and locations added

2026-09-14 — Site launch

First publication of the guide, built around the problems players were actually reporting in the first days of the 1.0 release rather than around a generic content template.

Pages published:

Notes on sources:

How This Log Works

Entries are added when content changes, not when the site is merely rebuilt. When a fact is corrected after a reader report, the correction is logged here with what changed, so you can see that the page has moved on from what you read previously.

Where an official patch makes a documented fix obsolete, the page will note the version it applied to rather than silently removing the information.