Welcome to Elderfield Achievement Guide

All 51 achievements, with the real unlock condition for each, taken from Steam's own achievement data rather than paraphrased. Global completion rates are included so you can see which ones are genuinely rare and which look harder than they are.

Quick answer

The list has 51 achievements. 30 of them sit below 0.1% global completion, and almost all of those are the grind or difficulty-locked entries. The six that require finishing the Stone Tower on a specific difficulty — Cozy Tower, Easy Tower, Normal Tower, Hard Tower, Nightmare Tower, Custom Tower — are the single most completion-blocking group, because each difficulty must be cleared separately.

Official Welcome to Elderfield screenshot showing the turn-based battle action menu used for combat achievements

FIG. 01 — Combat achievements cover a large share of this list. Official store screenshot.

The Rare Ones, and Why They Are Rare

Completion data tells a clear story about where players stop. The five most common achievements are A New Beginning (89.3%), Welcome to Elderfield (53.1%), Farming Sim (48.8%), Sickly (40.6%), Jacked (37.1%) — all early-game milestones. From there the curve falls off a cliff, and by the bottom third you are into tiers that most players never reach.

GroupWhat it demandsWhy people stall
DeathsDie 10 and then 100 timesDeliberate dying conflicts with wanting to keep your run intact. Needs a throwaway save.
Crop and animal tiersHarvest 1,000 / 10,000 crops; 500 / 5,000 animal productsPure time. 10,000 crops is a multi-season commitment with no shortcut other than scale.
Gold ladder1,000 → 10,000 → 100,000 → 1,000,000 total earnedCumulative, not current balance, so early income counts — but the top tier needs a serious economy.
Emissary killsSlay each of the four Emissaries and the Soul of the CatacombsThese sit at the end of long progression chains, and Savior of Elderfield is effectively the completion achievement.
Collection tiers10 hearts with everyone, all 3 school scenarios, the full Art GalleryBreadth rather than difficulty — easy to miss one and not know which.

The encouragement in this table: almost nothing here is a skill check in the traditional sense. The rare achievements are rare because they ask for volume or completionism, not because they require a hard execution. That means they are all reachable with patience and a good save-backup habit.

Official Welcome to Elderfield screenshot of a Cornstalker battle encounter

FIG. 02 — Regular encounters feed the kill and death achievement counters. Official store screenshot.

Official Welcome to Elderfield screenshot of a dialogue scene with a large skeletal character

FIG. 03 — Friendship and romance achievements come from the character paths. Official store screenshot.

The Difficulty-Locked Stone Tower Set

Six achievements are gated behind difficulty, and they are worth understanding before you start because they change how you plan a completion run.

AchievementRequirement
Cozy TowerComplete "The Stone Tower" task on Cozy Game difficulty or higher
Easy TowerComplete "The Stone Tower" task on Easy difficulty or higher
Normal TowerComplete "The Stone Tower" task on Normal difficulty or higher
Hard TowerComplete "The Stone Tower" task on Hard difficulty or higher
Nightmare TowerComplete "The Stone Tower" task on Nightmare difficulty
Custom TowerComplete "The Stone Tower" task on Custom difficulty

Note the wording on the top five: "or higher" means a single clear on Nightmare satisfies Cozy, Easy, Normal, Hard and Nightmare at once. Custom Tower does not work that way — it names Custom difficulty specifically, so it is its own clear regardless of what else you have done.

☾ Practical consequence

If you are going for full completion, the efficient order is to clear the Stone Tower on Nightmare once — which banks five of the six — and then run Custom separately. Playing through on Cozy first and working upward means clearing the same content six times.

All 51 Achievements

Sorted by global completion rate, highest first, so the top of the table is what almost everyone gets and the bottom is what almost nobody does. Percentages marked below 0.1% are floored by the data source; they are genuinely sub-0.1%, not exactly 0.1%.

#AchievementUnlock conditionTypeGlobal
1A New BeginningStep outside your homeStory89.3%
2Welcome to ElderfieldDieStory53.1%
3Farming SimHarvest your first cropFarming48.8%
4SicklyHave 5 different curses at onceBlessings & Curses40.6%
5JackedHave 5 different blessings at onceBlessings & Curses37.1%
6Pocket MoneyEarn 1,000 total goldFarming30.9%
7Snooping AroundSlay the Hall MonitorCombat23.6%
8CuriousAlign yourself to an Old GodBlessings & Curses23.2%
9Ultimate ShopperSlay the Mall AdministratorCombat17.7%
10Groundhog DayDie 10 timesDeath17.2%
11Green ThumbHarvest 100 cropsFarming8.6%
12Doing WellEarn 10,000 total goldFarming4.3%
13MycelicideSlay the Ancient MushroomCombat2.4%
14Why, That Little...Get a bad result from drinking Abby's lemonadeSocial2.1%
15Animal TamerHarvest 50 animal productsFarming1.0%
16All Bark, but No BiteSlay the Ancient TreeCombat0.9%
17HooliganEnter Elderfield HighExploration0.6%
18Re-GifterGive a Farm Visitor item right back to themSocial0.6%
19As AboveSlay the Gravemoss ColonyCombat0.3%
20Business PersonEarn 100,000 total goldFarming0.3%
21God ModeHave 5 stacks of 5 different blessings at onceBlessings & Curses0.2%
22Green HandHarvest 1,000 cropsFarming<0.1%
23Green SoulHarvest 10,000 cropsFarming<0.1%
24Animal HerderHarvest 500 animal productsFarming<0.1%
25Animal FanaticHarvest 5,000 animal productsFarming<0.1%
26So BelowSlay the Soul of the CatacombsCombat<0.1%
27Deep and DampSlay the Emissary of DaeusCombat<0.1%
28Deep and DarkSlay the Emissary of DelvekCombat<0.1%
29Deep and DeadSlay the Emissary KaalCombat<0.1%
30Savior of ElderfieldSlay the Emissary of XxarteckCombat<0.1%
31FriendlyReach 10 hearts with one characterSocial<0.1%
32SocialiteReach 10 hearts with all charactersSocial<0.1%
33In This TogetherGet marriedSocial<0.1%
34Ghost HunterComplete all 3 school scenarios in Elderfield HighExploration<0.1%
35HaggardHave 5 Stacks of 5 different curses at onceBlessings & Curses<0.1%
36ZealotAlign yourself to each Old God at least onceBlessings & Curses<0.1%
37Bad FriendDecrease the friendship of the same character 10 timesSocial<0.1%
38ObliviousDecrease friendship 50 times in totalSocial<0.1%
39Tis But a Flesh WoundDie 100 timesDeath<0.1%
40Borrowed TimeSurvive 5 deaths by using Rings of ImmortalityDeath<0.1%
41Filthy RichEarn 1,000,000 total goldFarming<0.1%
42Expert AnglerWin the Fishing ContestExploration<0.1%
43Art RestorationComplete one full room of the Art GalleryExploration<0.1%
44Supporting Arts & CultureComplete the Art GalleryExploration<0.1%
45Good Source of IronEat a sandwich filled with nailsMisc<0.1%
46Cozy TowerComplete "The Stone Tower" task on Cozy Game difficulty or higherDifficulty<0.1%
47Easy TowerComplete "The Stone Tower" task on Easy difficulty or higherDifficulty<0.1%
48Normal TowerComplete "The Stone Tower" task on Normal difficulty or higherDifficulty<0.1%
49Hard TowerComplete "The Stone Tower" task on Hard difficulty or higherDifficulty<0.1%
50Nightmare TowerComplete "The Stone Tower" task on Nightmare difficultyDifficulty<0.1%
51Custom TowerComplete "The Stone Tower" task on Custom difficultyDifficulty<0.1%

How to Complete This List Efficiently

A few structural facts about this list make a completion run much shorter than it looks.

Bank the cumulative counters early

Gold, crops and animal products are cumulative totals, not simultaneous requirements. Every crop you harvest in your first season counts toward the 10,000 tier, so there is no reason to delay farming. The same applies to the death counters — but see the next point.

Use a separate save for the death achievements

Dying 100 times on your main run is both slow and destructive. Because saves are plain files in the install folder, you can back up a good save, then deliberately die in a fresh slot until the counter fires, and restore afterwards. The save file guide covers the copy-and-restore routine.

Do the blessings and curses achievements in pairs

The blessing and curse achievements stack: five different curses at once, five different blessings at once, five stacks of five different blessings, and the same for curses. A single session where you deliberately pile on different effect types can progress several of these at once rather than chasing them one at a time.

Treat the social achievements as a checklist

Ten hearts with one character, then ten hearts with everyone, then marriage, then deliberately damaging friendship 10 and 50 times. The last two are counter-intuitive but easy to finish once everyone is at high friendship — decreasing a maxed relationship repeatedly is far faster than building one up.

Leave the Art Gallery and school scenarios for last

These are completionist checks with no partial credit shown in the achievement text. Finish them when you already have the combat and economy side handled, so a missed room does not send you back through content you were underprepared for.

? One entry nearly everyone misses

The achievement for giving a farm visitor's item straight back to them is easy to walk past because it never appears in normal play. It also sits close to the bottom of the completion table precisely because it requires knowing about it in advance — which you now do.

Data note

Achievement names, descriptions and completion rates on this page come directly from Steam's achievement endpoints. We do not mark hidden achievements here, because neither of the keyless Steam endpoints exposes that flag and we would rather leave it out than guess.

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